Players can even see their character shut their eyes, rock back and forth and cover their ears. When Sanity is low, the players vision because shaky and bright, whispers are heard, and the shadow creatures can even become aggressive and attack the characters. When Sanity drops, these creatures are more likely to pop out of the darkness and can even be seen walking around during the day. While Health and Hunger are common meters in games with obvious reasons, Sanity is a meter that isn’t so common.ĭon’t Starve is a survival game set in a world where a lot of creepy monsters tend to go after characters, and at night when players are huddled around a campfire as their only light source, some might even see the little faces and arms poking out in the darkness trying to grab ahold of players. ![]() ![]() Like most meters in survival games, each one indicates certain levels that players need to keep track of in order to last the longest in games.
0 Comments
Leave a Reply. |